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Tuesday, 24 March 2026

7th vrar

 https://docs.google.com/document/d/1sfptSrNR9Ap0u4En7Pxv8_JYQC5fHQ6P/edit?usp=drivesdk&ouid=113953159043080726965&rtpof=true&sd=true

Tuesday, 17 March 2026

Jsiaia

 https://docs.google.com/document/d/17Zm-Og4owG9P8mGHJYbpMdrClQ_peBHE/edit?usp=drivesdk&ouid=113953159043080726965&rtpof=true&sd=true


using System.Collections;


using System.Collections.Generic;


using UnityEngine;



public class Movement : MonoBehaviour


{


    public float xSpeed = 0.1f;


    public float ySpeed = 0.1f;


    public float zSpeed = 0.1f;


    


    void Start()


    { // Start is called before the first frame update


       


    }



    void Update()


    { // Update is called once per frame


        


//move object in the RIGHT


     if(Input.GetKey(KeyCode.D)){


    transform.position += new Vector3(xSpeed, 0, 0);


     }


    


     //move object in the LEFT


     if(Input.GetKey(KeyCode.A)){


     transform.position -= new Vector3(xSpeed, 0, 0);


     }


    


//move object in the UP


     if(Input.GetKey(KeyCode.W)){


     transform.position += new Vector3(0, ySpeed, 0);


     }


    


//move object in the FORWARD


     if(Input.GetKey(KeyCode.Z)){


     transform.position += new Vector3(0, 0, zSpeed);


     }


    


//move object in the BACKWORD


     if(Input.GetKey(KeyCode.X)) {  


     transform.position -= new Vector3(0,0,zSpeed);


     }


      }


}